Go to the source code of this file.
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module | quad |
| Defines a quadrilateral element.
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subroutine | quad::quad_init (this, id, p1, p2, p3, p4) |
| Create a quadrilateral element based upon four points. More...
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subroutine | quad::quad_facet_id (this, t, side) |
| Return the edge id for face i as a 2-tuple t. More...
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subroutine | quad::quad_facet_order (this, t, side) |
| Return the ordered edge for face i as a 2-tuple t. More...
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real(kind=dp) function | quad::quad_diameter (this) |
| Compute the diameter of a quadrilateral element. More...
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type(point_t) function | quad::quad_centroid (this) |
| Compute the centroid of a quadrilateral element. More...
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pure logical function | quad::quad_equal (this, other) |
| Check if two quad elements are equal. More...
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integer, parameter, public | quad::neko_quad_npts = 4 |
| Number of points. More...
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integer, parameter, public | quad::neko_quad_neds = 4 |
| Number of edges. More...
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integer, parameter, public | quad::neko_quad_gdim = 2 |
| Geometric dimension. More...
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integer, dimension(2, 4), parameter | quad::edge_nodes = reshape((/1,3, 2,4, 1,2, 3,4 /), (/2,4/)) |
| Edge node ids. More...
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